

In this area, the past experiences of Flashbulb Games’ veteran developers definitely shows through! I found snapping components together to be a remarkably simple experience, particularly as compared to some other games which feature vehicle building as a major game component and are in roughly similar phases of development. Just because a certain hill is insurmountable without an upgraded engine, doesn’t mean there isn’t another way around.īuilding, of course, is a critical part of a game like this, and Trailmakers doesn’t disappoint here. One of the most fun things with Trailmakers is that even very early on in the game there are already multiple ways to solve certain navigation problems.
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In this mode, players confront a massive open world with all sorts of challenges, while simultaneously going through a fairly unobtrusive tutorial to learn how to build and upgrade basic vehicles. The PAX build that I played was essentially the current build on Steam as of early April, and showed off Trailmakers‘ main Exploration mode.

With its subsequent inclusion in the Indie Megabooth’s 100 games at PAX East, I was able to get some hands-on time with the game and chat for a few minutes with a couple of the developers from Flashbulb Games. When we last covered Trailmakershere on Marooners’ Rock, it was for the game’s initial rollout on Steam Early Access.
